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41. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Akirei Scytale wrote: Phoenix Torp wrote: And then we come back to the issue of the damage applied effectively. I was talking about kiting with the second most faster ship. With that fitting you lose Megas. Think in the falloff of the proje...
- by Phoenix Torp - at 2013.04.11 20:06:00
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42. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Akirei Scytale wrote: [Megathron, Blaster] Damage Control II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Fi...
- by Phoenix Torp - at 2013.04.11 19:55:00
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43. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
[Megathron, PVP] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Armor Layering Membrane II Energized Armor Layering Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Auto-Gain Control Tracking...
- by Phoenix Torp - at 2013.04.11 19:43:00
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44. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
TheHenni wrote: Phoenix Torp wrote: Akirei Scytale wrote: Phoenix Torp wrote: And what do you put? A Tracking Computer? You have 0.09937 of tracking, man... xD A MWD so you can actually get on top of people (as opposed to getting k...
- by Phoenix Torp - at 2013.04.11 19:27:00
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45. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
[Megathron, Improved] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Armor Layering Membrane II Energized Armor Layering Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II 10...
- by Phoenix Torp - at 2013.04.11 19:22:00
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46. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Akirei Scytale wrote: By the time you're in scrambler range, you don't need the MWD anymore. Seen this way... OK, will put the MWD.
- by Phoenix Torp - at 2013.04.11 19:20:00
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47. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Akirei Scytale wrote: Phoenix Torp wrote: And what do you put? A Tracking Computer? You have 0.09937 of tracking, man... xD A MWD so you can actually get on top of people (as opposed to getting kited by stations) and a real tank so you c...
- by Phoenix Torp - at 2013.04.11 19:08:00
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48. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Repeated post.
- by Phoenix Torp - at 2013.04.11 19:06:00
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49. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Phoenix Torp wrote: Akirei Scytale wrote: Phoenix Torp wrote: [Megathron, Pure-Brawler] Tracking Enhancer II Tracking Enhancer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Energized Adap...
- by Phoenix Torp - at 2013.04.11 19:05:00
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50. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Akirei Scytale wrote: Phoenix Torp wrote: [Megathron, Pure-Brawler] Tracking Enhancer II Tracking Enhancer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II D...
- by Phoenix Torp - at 2013.04.11 19:04:00
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51. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Galileo Black wrote: CCP Rise - FIXED wrote: Hyperion: Here's the FIXED Hyperion. The FIXED Hyperion keeps its 8 turrets, exchanged 5% damage for 5% RoF, and keeps its armor repair bonus. It also gains a heavy drone in both bandwidth and...
- by Phoenix Torp - at 2013.04.11 18:58:00
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52. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
[Megathron, Pure-Brawler] Tracking Enhancer II Tracking Enhancer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II 100MN Afterburner II Warp Scra...
- by Phoenix Torp - at 2013.04.11 18:49:00
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53. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Akirei Scytale wrote: Phoenix Torp wrote: With the buffed speed of the Mega (only the Typhoon have more speed), that tracking bonus is made for hitting smaller-size vessels. You don't need a tracking bonus in a faster ship, by the way that ...
- by Phoenix Torp - at 2013.04.11 18:15:00
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54. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
It's simple: you don't need a web bonus in the Mega. You only need more range (Tracking Enhancers in that 8 lows) and you will solve all the problems that the Mega has. For me, I would keep it this way of the OP.
- by Phoenix Torp - at 2013.04.11 18:11:00
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55. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Phoenix Torp wrote: Komen wrote: I am gobsmacked at the megathron changes. 'Often unused utility hi-slot' MY ASS. I have at least three uses for that slot, it never goes empty. Learn to fit your ******* ship. Empty ut...
- by Phoenix Torp - at 2013.04.11 18:08:00
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56. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Komen wrote: I am gobsmacked at the megathron changes. 'Often unused utility hi-slot' MY ASS. I have at least three uses for that slot, it never goes empty. Learn to fit your ******* ship. Empty utility slot. And then you're going from a da...
- by Phoenix Torp - at 2013.04.11 18:02:00
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57. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
I have not tested it on SiSi, but for the love of god... -íLEAVE THAT 8 LOWS IN THE MEGA! The 4 MID's are OK (AB / Scrambler / 2 free for whatever to give versatility). That lows give the versatility it needs for a blaster boat, either tank (armor...
- by Phoenix Torp - at 2013.04.11 17:53:00
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58. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Gabriel Karade wrote: Rise, Not sure if you are still be looking for feedback, but after fiddling around with potential setups I think we're almost there: On the Megathron, I would suggest to follow the Kronos approach to drone bay - 75/125...
- by Phoenix Torp - at 2013.04.11 14:25:00
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59. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Megathron: With the Hyperion moving to more of a combat/utility ship via its drones, heavy mid-slot allocation, and spare high, we felt the mega could now afford to move towards a completely dedicated gun boat. Instead of the former 8/5/6 utility...
- by Phoenix Torp - at 2013.04.11 12:28:00
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60. A Nerf to Datacores....The CCP mistake - in Science and Industry [original thread]
I think that I won't be the only char in the game that won't do Factional Warfare. I can agree in the fact that was a unfair passive income whatever you do in the game, but however it's a waste of time to have skills (that skills for Datacore farm...
- by Phoenix Torp - at 2012.06.12 10:16:00
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